Card game



' P 16, 1930- T."v. PEARSON 1,775,782

CARD GAME Filed June 4. 1927 14 g 14 ,2 a 4. 4 w i a a W 12 1 ll 9 16" 10' I U II 01 6 p U J P 9 L 9 J 6 7 6 s y a o o a f 7 I (a M a 8 L 9 9 p g 9 k L L 9 e v 1,1 9 1! i u 12 7 4 1 '9 z I 6 0! W (I WITNESS INVENTOR %%wu 7."!4 PEARSON ATTORNEYS 2 which a single Patented Sept. 16, 1930 I TE 'rHoMAs v. PEARSON, or oennlrnran, Assienoaro rAaKER BRo'rHERsiNc, or y mnssacnvse'rrs PATENT OFFICE CARD GAME sh m filed we '4, This invention relates to'card games and mere "partlcularly; to agame in which the cards bear characteristic data of distinctive value wherebyoriginal, unique, and instruc- H gave games combining skill and chance may 7 lithe game.

1 Another object isto provide a deck ot-cards each card'of whichpossesses' a taking audascorevalue. j

In carrying out these objects the invention is susceptible 'ofinodificati-on without departing from the spirit or sacrificing any of the advantages of the claimed invention, there beingshown in the drawing for illustrative purposes, 'a preferred and practical'form in suit i's'sho'wn composed of thirteen cards.- I v The gameis ordinarily played with a sin 'gle deck-of fifty-two card's consisting-of four suits havingthirteen cards in each; All of the cards are preferably white on their faces with the numbers I employed A in connection therewith printed in distinctive colors, that is, the numbers of each suit are printed in a different color, there being four colorsfor the foursuits; The backs fof the cards may-be of any desired design; T the embodiment illustrated a single suit. is shown composed of thirteen cards -on thefplaying faces of which at diagonally opposite corners are inio-scribed or print-ed' two 'fi'gures] or numerals ,at each of said corners, one arranged above the other,-and inasequence presently to'be described. 7 These cards "ofthe suitsho'wn are numbered from 1 to 1'3 respecti'vely and are exactlyalike except "for the indicia on the faces thereot' Thediagonally opposite pairs ofnumerals carriedby each card are disposed at the upper left hand corner and the lower right hand corner respectively, and i the upper numerals which represent taking 192?. Serial No. 196,536.

values of the cards while the lower numbers represent score values. The numerals on all otthe cards of each suit are of the same color, the colors ofthe dilferent suits varying. The upper or taking valuenumeral's indicated at 14rincrease successively on the respective cards ofthe suit, that is, card 1 bears the numeral 1 at the upper left hand corner and at the lower right hand corner while card 2bears the numeral 2, and 3 the numeral 3, and so on. The score value numerals designated 15 which are the lower numbers of the pair decrease successively the card numbered 1 bearing the score numeral 12 and card 2, l1, and card 3,110 and so on, down through the series. It will be understood from the'foregoing description that I have provided a set of cards for a game consisting of a plurality of groups having identifying means [dis tinguishing the groups among then'iselves, the cards ofa group eachhearing a numerical designation of acapturing power value delining a serial arrangement in the group, which serial arrangement extends througlr out the group, and a separate numerical designation ofa counting value defining a different serial relation, said ditl'ere'nt serial relation also extending throughout the group. It will be observed that the separate numerical desig; nation of a counting value defines a'reverse serial relation with respect to the serial arrangement used'to indicate the capturing power value. It will also be observed that the capturingpower values and the counting value are complemental,

tion in that, the trump card of lowest'capturing power results in the greatest counting 7 value if said card of lowest capturing power prevails, and this is true, in a known-decreasing ratio' or scale, with respect to the whole series of cards. A player may therefore maneuver to have cards played which are of large capturing power but of small counting value, in the hope that plays will develop in which all thatareleft are cards of small capturing value, but of great counting value. He ioll'ow suit'hut retain, it possible, trump cardsof low capturing value, such as "the 1 or 2, knowing that ultimately he This develops an unusual and novel situa- Lil may be able by a trump play of the 1 or the 2, for example, to take a hand when all others have exhausted trumps and thus score heavily.

Four persons ordinarily play the game which constitute one table, opposites playing partners. The cards are dealt thirteen to each person and when bidding, each player may or may not, as agreed upon in advance announce the color bid on. If agreed upon in advance, each player may or may not, as he chooses, after the highest bidder has named the trump, select blindly one card from the hand of any or all other players at his table allowing in exchange one from his hand selected blindly. After such exchanges are completed, or, if none are desired, playing will begin.

In playing the game in the manner herein set forth, with theupper numbers representing the taking values of the cards and the lower numbers the score values only trump card score values are counted, and the players must follow suit if possible. If no suit card is held, any other card may be played. A trump card, of course, is superior to any nontrump card, and the dealer bids first, followed by the player at the left. Two bids only are allowed each player and the minimum bid allowed may be forty or any other number named, as agreed upon. The highest bidder names the trump by color and the player at his left leads.

The score for each hand is as follows:

Count the lower figures of all trump cards taken, there being thirteen cards of each color having a combined score value of seventyeight, add three for each trick taken over six, then add ten if all trumps are taken. It all tricks are taken fifteen is added to the score and if the high. bidder fails to score the "full amount of. his bid is charged against him, or rather deducted from his score. The game may consist oi tour hands or they may continues to play until a signal given, when each individual will total his score and the reward given to the highest.

The lowest card of the series, or the one numbered 13 has the numeral 13 as the taking value of the card and below it a naught or cipher, so that this card has no score value unless it is agreed by the players to give it a certain value.

lVithout further description it is thought that the features and advantages of the invention will be readily apparent to those skilled in the art, and it will of course be understood that changes in th form, proportion and minor details of construction may be resorted to, without departing from the spirit of the invention or its scope as claimed.

I claim g 1. A set of cards for a game consisting of a plurality of groups having identifying means distinguishing the groups among themselves, the cards of a group each bearing an actual numerical designation of a capturing power value defining a serial arrangement in the group, which serial arrangement extends throughout the group, and a separate actual numerical designation of a counting value defining a reverse serial relation, said difierent serial relation extending throughout the group.

2. A set of cards for a game consisting of a plurality of groups having identifying means distinguishing the groups among themselves, the cards of a group having a serial relation and each bearing actual numerical designations of a capturing power value and of a counting value, said numerical values being compleinental whereby the counting value of a card increases as its capturing value decreases, the numeral designation both of capturing power and counting value extending throughout each group.

3. A set of cards for a game consisting of four groups each having thirteen cards, said groups having identifying means distinguishing the groups among themselves, the cards of each group each bearing an actual numeral designation of a capturing power value defining a serial arrangement in the group and extending serially from one to thirteen inclusive, and the cards of each group also having a separate actual numeral designation of a counting value, said numerical designations extending in a reverse order, serially from twelve to Zero inclusive.

4. A set of cards for a game consisting of four groups having identifying means distinguishing the groups among themselves, the cards of each group each bearing an actual numerical designation of a capturing power value defining a serial arrangement in the group, said serial arrangement consisting of consecutive and therefore non-duplicated numbers throughout each group, and a separate actual numerical designation of a counting value defining a reverse serial relation, said. reverse serial relation consisting of consecutive non-duplicated numbers throughout the group.

5. A set of cards for a game consisting of four groups, each having thirteen cards, and the groups having identifying means distinguishing the same from each other group, the cards of each group each bearing an actual numerical designation of a capturing power value defining a serial arrangement in the group, said serial arrangement consisting of consecutive and therefore non-duplicated numbers throughout each group, and a separate actual numerical designation of a counting value defining a reverse serial relation, said reverse serial relation consisting of consecutive non-duplicated numbers throughout the group.

6. A set of cards for a game consisting of four groups having identifying means distinguishing the groups among themselves, the

cards of each group each bearing arabic numerals constituting a designation of a capturing power Value, saidarabic numerals being consecutive and therefore non-duplicated throughout the group, the cards of each group also bearing separate arabic numerals each constituting a designation of a counting Value, said arabic numerals being consecutive and therefore non-duplicated through- 7 out the group, said two seriesof arabic numerals in each group being the reverse of each other.

' THOMAS V., PEARSON. 

